Hey, I'm Sam!
I love bringing people together through games, and designing with accessibility in mind. Here are some projects I've made with friends :)
Games I've worked on

Lunch: The Game of Playground Politics
A deck-building war game for 2-4 players that takes place in an elementary school playground, featuring elements of deception, negotiation, and trade.
Now available in stores up and down California!

Terrarium
An alternate reality game (ARG) for incoming UChicago first-year undergraduates, using transmedia storytelling and gameplay to increase engagement and understanding about climate change.
Winner of the 2020 IndieCade award for best Location Based and Live Play Design in a game.
"Lunch" out in the world
About Me
In 2021, I graduated from the University of Chicago with a joint MS in Computer Science and BA in Music. Since then, I've worked as a software engineer developing machine learning algorithms and helping non-technical users understand and use the results. While that work has given me a broad set of analytical and technical tools for detailed design work, working directly with clients has been just as important—it keeps me focused on who I'm designing for, what they need, and how to make their experience approachable.
Outside of work, I've been a gamer for as long as I can remember. From Super Mario Bros. on my grandma's old NES in China to nearly a decade of playing and watching League of Legends, games have been a constant in my life (Nobuo Uematsu's Final Fantasy scores even helped inspire me to pursue a music degree!). I've felt firsthand how games bring people together, spark joy, and inspire us to live more connected lives.
I love making games, and in them I seek to reimagine familiar formats and ideas as whimsical experiences with an approachable amount of depth. Seeing diverse groups of people come together over games I've helped make and find that same joy and connection has been incredibly rewarding, and something I hope to continue doing for the rest of my life.
Read my resumeMore projects
Time Shift
A three-level typing-game prototype designed with blind and low-vision elementary students in mind, combining spoken instructions, keyboard practice, and fantasy combat.
Educational Video Game Prototype
RUN
A cooperative heist, a shared deck, and thirty seconds on the clock. Questioning data privacy in the information era.
Board Game & Digital Minigames
Loft
A GameMaker prototype about an artist whose paintings are made in a bullet-hell arena. Questioning user-made art and intentionality through procedural rhetoric.
Video Game PrototypeLeague of Legends Esports Analysis
A match-history rabbit hole, with a few useful comparisons.
Esports Data Collection and Analytics Project